Synchronization
Yue Sun
In 2040, Our digital world has reached the web3.0, which is characterized by decentralization and fragmented connections. In the process of the digital world going to web3.0, the development of technologies such as blockchain and smart contracts play a key role. Based on web3.0, the metaverse was successfully launched. Through the use of VR technology, users can create virtual identities in this vast, immersive virtual environment. Users can actually live out their "second life" in the metaverse by using their virtual identities to socialize, game, and work with others.
Youth from Generation Alpha are the most active users of the metaverse. User behaviour, on the other hand, is difficult to supervise. The metaverse is rife with violence, sexual harassment, and virtual crimes. Some youth claim they are unable to distinguish between the virtual and real worlds. Suicide induced by teenage psychological problems has garnered extensive public attention.
Generation Alpha and their parents voluntarily organized a youth mental health protection organization for the metaverse. Government-funded mental health centers for metaverse have been established in the real and virtual worlds. It mainly helps youth stay away from virtual crime, balance virtual and real life and mental health counseling. Volunteers link with the metaverse through the offline center, learn about youth activities in the virtual world and provide help through virtual relationships.